The process of learning HLSL has been an enjoyable one. In particular I’ve found Sebastien St-Laurent’s book ‘Shaders for game programmers and artists’ an amazing resource. Together with the vvvv forum it has been my main source of information about how to code with HLSL.
As an exercise I decided to port to vvvv some of the examples I found on the book in order to deepen on the described techniques. I am amazed how well the shader compiler works in vvvv and how nice the process was, very enjoyable. I decided to share some of the examples as they might be useful for some people willing to jump into the HLSL ocean.
I have more chapters ported but the patches and shaders are rather messy. I will clean them up and then post them here. Happy shading!
